Revenue: Social media games and virtual goods 2010
JANUARY 27, 2010
Virtual goods in the USA will reach $1.6 I have a patent in social network economies particularly in user generated virtual goods – which we don’t see a lot of yet. So I tend to keep an eye on how virtual goods are coming along. When I took out the patent – pre Facebook, pre Twitter – it was impossible to explain to investors how pixel products were going to jump from closed game worlds (Everquest) into the real world.