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Non di solo Google.

Buzz Marketing for Technology

How do you interact with content ideas and experiences to build new knowledge, be it in a school classroom, a museum space, a community space or an online space? I must confess that the educational examples of the use of avatar based virtual worlds for student learning have consistently d. Learning Objects in Virtual Worlds.

Google 100
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The time is right for pervasive social gaming

The Way of the Web

Then we have mobile devices, most notably the iPhone, which opens up a gaming app world previously inaccessible to those embarrassed to be seen in public with a Nintendo DSi or Sony PSP. I think it was J.Allard, but trying to find the right issue of adult-orientated games mag Edge from two years ago proved fruitless).