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Non di solo Google.

Buzz Marketing for Technology

I must confess that the educational examples of the use of avatar based virtual worlds for student learning have consistently d. Learning Objects in Virtual Worlds. mobile: +39.3474689077. - 6-lug-2008. Giuliana Guazzaroni. Open Yale. - 30-giu-2008. Giuliana Guazzaroni. Edupunk. - 29-giu-2008. Giuliana Guazzaroni.

Google 100
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The time is right for pervasive social gaming

The Way of the Web

Then we have mobile devices, most notably the iPhone, which opens up a gaming app world previously inaccessible to those embarrassed to be seen in public with a Nintendo DSi or Sony PSP. I think it was J.Allard, but trying to find the right issue of adult-orientated games mag Edge from two years ago proved fruitless).

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Web 2.0 and Personal Learning Environments (PLEs) " Learning Matters!

Buzz Marketing for Technology

And Korea is the place to look to as they are the leading adopters in this space as it was with DoCoMo in mobile many years ago in Japan. All you gotta do is look at what is going on in Korea with CyWorld to see that. Anyway enough about that. My Archives. Select Month May 2008. April 2008. March 2008. December 2007. November 2007.

Web 2.0 113