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Revenue: Social media games and virtual goods 2010

Laurel Papworth

Virtual goods in the USA will reach $1.6 I have a patent in social network economies particularly in user generated virtual goods – which we don’t see a lot of yet. So I tend to keep an eye on how virtual goods are coming along. Other figures from the article: Virtual goods might hit $1.6

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Social Media Networking Is A Win - Win Situation

Social Media Network Marketing

It is essential that you know what it takes to enable healthy Networking in the online world. Networking in the virtual world is almost similar to the Networking in the real world. How have you contributed towards the persons in your Network? You will need to have a system of follow up.

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22 Twitter revenue streams – monetizing tweets

Laurel Papworth

Whenever I present or give classes on monetizing social networks and online communities people usually have two questions. SMS other social networks are built on SMS revenues such as SMSFun. Virtual Real Estate a tough one again if you are not a virtual world like Second Life but how about a special forum for payment.

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KM Edge: Where the best in Knowledge Management come together

Buzz Marketing for Technology

In the current issue of Inside Knowledge magazine, editor Jerry Ash raises the same question that Chris Hearne brought up in this blog a few days ago : If virtual is so great, how come conferences are booming? As Larry [Prusak] says, "If the virtual world is so great, why are the planes still full?". Comments (0). Comments (1).

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8 ways to deal with negative comments in online communities

Laurel Papworth

Many social media guidelines have a one-size-fits-all approach when it comes to addressing negative criticism in social networks, but assessing the situation and the potential positive vs negative outcomes of responses is a skill that comes from experience. Educate one, usually means educating many in social networks online.

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Wired Campus: Computer Literacy Doesn't Mean Information Literacy, Report Says - Chronicle.com

Buzz Marketing for Technology

Campus Piracy Company Watch Distance Education Gadgets Leadership Legal Troubles Libraries Offbeat Open Access Research Search Engines Security Social Networking Student Life Supercomputing Teaching TechForum2008 Video Virtual Worlds Wikis. January 16, 2008. — Curt Madison Jan 17, 11:22 AM #.

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The time is right for pervasive social gaming

The Way of the Web

The largest of these games has more members than Twitter, and taps into both the viral distribution mechanisms available on social networks, and the most insightful game theory to ensure return visit.