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The time is right for pervasive social gaming

The Way of the Web

Then we have mobile devices, most notably the iPhone, which opens up a gaming app world previously inaccessible to those embarrassed to be seen in public with a Nintendo DSi or Sony PSP. I think it was J.Allard, but trying to find the right issue of adult-orientated games mag Edge from two years ago proved fruitless).

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Web 2.0 and Personal Learning Environments (PLEs) " Learning Matters!

Buzz Marketing for Technology

If you think about it 2D interactive platforms that have aggregated eyeballs (either Myspace in the Consumer space or Webex in the Corporate space) are, IMHO, all going to end up in the 3D space. And Korea is the place to look to as they are the leading adopters in this space as it was with DoCoMo in mobile many years ago in Japan.

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