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How to Successfully Digitize Events During COVID-19

Waxing UnLyrical

I’ve been working virtually, at least in part, since 2006. I’m well used to webinars, virtual events, virtual happy hours, virtual younameits and digital whatchamacallits , both as a participant as well as an organizer, for clients as well as my own business and educational efforts. What to do?!

Eventful 334
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Ecommerce in the Metaverse: What’s Going to Change?

Pixlee

It’s akin to a virtual world, where various networks and forms of tech merge to create an accessible, immersive and user-focused experience. . Beyond that, our recreation time, work and shopping will flow and merge more organically into one another as Web 3.0 The Metaverse. develops further.

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Metaverse dangers: How to protect brands from the dark side

Sprout Social

Metaverse security concerns The metaverse has the same cybersecurity risks as modern organizations, like malware, but there are also new vulnerabilities for hackers to exploit. Immersive experiences supported by haptic technology transfers touch from the virtual world to the user in real life.

Brands 117
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Tuvalu in the Metaverse – Ozymandias – Climate Change

Laurel Papworth

That billionaire that buried his Rolls Royce and it caused a furore, but it was actually a message to say, well, we bury bodies and we don’t donate our organs, so we might as well be burying with ourselves with our cars. But it was a great way of putting a message across for organ donation by comparing our bodies to a Rolls Royce.

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Nonprofit Webinar Series – Social Fundraising

Janet Fouts

Whether you work with a grass roots organization or a humongous nonproft you know that social media can be an effective way to make your message more visible out there in the world. He also runs the website [link] a chronicle of the public good applications of virtual worlds for nonprofits, education and government.

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Directory of Social Networks for Learning Professionals

Buzz Marketing for Technology

of educators, commercial ventures, and organizations to harness, promote, and implement gaming for the purposes of intentional and. for learning and virtual worlds for K12 and higher ed educators. interested in the use of virtual worlds in education (Ning). Ning, Connie Weber ). Gaming and. RezEd: The hub.

Directory 205
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IBM Social Computing Guidelines

Buzz Marketing for Technology

Blogs, wikis, social networks, virtual worlds and social media. This includes forms of online publishing and discussion, including blogs, wikis, file-sharing, user-generated video and audio, virtual worlds * and social networks. Skip to main content. Country/region [ select ]. IBM Social Computing Guidelines.