KM Edge: Where the best in Knowledge Management come together

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In a World Replete with Virtual Experiences, Nothing Beats Face-to-Face. In the current issue of Inside Knowledge magazine, editor Jerry Ash raises the same question that Chris Hearne brought up in this blog a few days ago : If virtual is so great, how come conferences are booming? Heres an excerpt from Jerrys Editors letter : Being trapped largely in the virtual world, where I have built many personal relationships, I have believed face time is overrated.

The time is right for pervasive social gaming

The Way of the Web

Web Strategy Wikinomics Rankings ← A blog plug for something I’m not involved in… Small rivers of content for a new discovery system → The time is right for pervasive social gaming December 9th, 2009 · View Comments I remember a quote from a Microsoft exec around the time of the Xbox 360 launch, in which he outlined his dream of console gamers being able to play a title like Halo on a console, but also contribute to the game via mobile devices. (I

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Buzz Marketing for Technology

Blogroll. Personal Branding con i social media di Luigi Centenaro. Si tratta di “Personal Branding con i social media&# di Luigi. I must confess that the educational examples of the use of avatar based virtual worlds for student learning have consistently d. Learning Objects in Virtual Worlds. New Distributed 3D Virtual Environment w/ Instructional Potential: Google. eLearning Goddess.

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Web 2.0 and Personal Learning Environments (PLEs) " Learning Matters!

Buzz Marketing for Technology

First and foremost Steven made the point that your approach as an educator should not be “OK let me figure out what blogs, wikis, social tagging, You Tube, Second Life and Moodle mean for my learning strategy or my learners.&# They will be very comfortable with being online - and online socially. Blogroll. Learning Matters! April 13, 2007. Web 2.0 and Personal Learning Environments (PLEs).