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Real investments in virtual worlds continue

The Way of the Web

Don’t forget back in 2004, David Storey paid $26,500 in Entropia , then Jon Jacobs invested $100,000 in a virtual space station in Entropia in November 2005, and of course Anshe Chung became a millionaire via Second Life in 2006.

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IBM Social Computing Guidelines

Buzz Marketing for Technology

Blogs, wikis, social networks, virtual worlds and social media. In the spring of 2005, IBMers used a wiki to create a set of guidelines for all IBMers who wanted to blog. In 2005, the company made a strategic decision to embrace the blogosphere and to encourage IBMers to participate. Country/region [ select ].

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Predictions Revisited: Five Not-Too-Distant Technologies That Might Change Social Media

Ignite Social Media

Take podcasting for example. Podcasts were a thing back in 2005, receiving some initial popularity, only to fade away from the general public’s eye. Another, similar example is virtual reality. One thing I’ve noticed with certain tech trends is that they’ll form a hype bubble and then fade into obscurity.

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Non di solo Google.

Buzz Marketing for Technology

I must confess that the educational examples of the use of avatar based virtual worlds for student learning have consistently d. Learning Objects in Virtual Worlds. Lanciata nel corso del 2005 Europass fornisce un. New Distributed 3D Virtual Environment w/ Instructional Potential: Google.

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Cyberbullying and blogs – a case study Mumbrella

Laurel Papworth

Examples of cyberbullying behaviour are: teasing and being made fun of. Often, bullies use it to exclude the victim from a social circle for reasons such as looking different, being gay, being intelligent or gifted, or having special needs or disabilities (Shariff and Gouin, 2005, p.3-4). A recent example: The Freeview fiasco.

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Facebook Credit: Zuckerberg next Treasurer of the Internet App2User

Laurel Papworth

So we use real money (which is itself virtual medium of exchange) to achieve frequent flyer points and loyalty card points (also virtual) which we then swap for Facebook Credit to buy virtual items in virtual worlds. FarmVille, for example, has Farm Coins. Facebook could force Zynga to adjust its math.

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