article thumbnail

What Do We Need to Teach About Knowledge Work? | Computer Writing and Research Lab

Buzz Marketing for Technology

work and social languages and genres, having to forage expertly for information (Amidon 2005; Senge 1994; Tuomi-Gröhn, Engeström, & Young 2003). Penguin Books, New York. editor (2005). Penguin Books, New York. Penguin Books, New York. Virtual Worlds. Allen 2003; Senge 1994; Stone 2006).

Research 190
article thumbnail

Non di solo Google.

Buzz Marketing for Technology

via Luca) Ecco un agile e-book gratuito che consiglio di leggere (io l’ho. I must confess that the educational examples of the use of avatar based virtual worlds for student learning have consistently d. Learning Objects in Virtual Worlds. Lanciata nel corso del 2005 Europass fornisce un.

Google 100
article thumbnail

Facebook Credit: Zuckerberg next Treasurer of the Internet App2User

Laurel Papworth

VIRTUAL GOODS: don’t have to be virtual cows in Farmville or magic swords in World of Warcraft. They can be cds/dvds, software for your office, downloadable whitepapers and books on an iPad, ringtones, music/videos on the iTunes store, films on DVD, images like backgrounds and avatars. Related posts. New on Twitter?

Facebook 105